Server rebuilt
We underwent a server-rebuild due to unforseen problems. Currently we're working on getting everything back up and running. Currently the SVN repository is offline.
We hope to get everything back up as soon as possible. Thank you for your patience.
CircleMUD^2 Testing Release 0.5.153 is now available!
UPDATE: That's right, we now have the second testing release for the road to version 1.0 available for download.
There are many changes to the stock CircleMUD 3.1 codebase included in this release, including:
- Camel-case POSIX-style naming convention for custom types
- Standardized file access, and Data Access Object (DAO) to read/write files
- Complete world conversion to a nested hash-map structure.
- Each zone has it's own list of rooms, mobiles, items, and shops
- Prototype arrays removed
- No more RNums. All internal refrences are pointer based
- Entities of a zone (rooms, items, etc) are refrenced by a segmented id. Ie: "thalosNew:5400"
- Removed "Immortal" levels, replacing them with a seperate Authorization level
- Recoded shop system
- Removed subcmd, and SCMD_ refrences
This release can be downloaded via http or via ftp at: ftp.circlemudsquared.org in pub/CircleMUD^2/Releases/Unstable
If you have already downloaded 0.5.151, then you can just patch up using this patch.
If you give this release a try, we beg of you to report any bugs or other items of note to us via our Bugzilla page.
Our thanks to Kevin Dethlefs-Moreno for reporting the first bug!
Thanks for stopping by,
- Greg and Geoff